You might wonder why exploding objects into faces in Maya is such a pain! well, paste the following python script in the script editor to explode object into faces. Select your object first, then run the script.
import maya.cmds as mc cLst = mc.ls(sl=True) faces = mc.polyEvaluate(cLst,f=True) def divLag(b): mc.polyChipOff (cLst+".f[0:%d]"%faces,kft=False,dup=False) mc.polySeparate (cLst,rs=True,n="piece#") vLst = mc.ls(sl=True) return vLst print divLag(faces)
Here is the Tutorial if you do not know where the script editor is and how to insert and run the code: